Personal website of Iskandar Izul Zulkarnain

Category: syllabus

Intro to Global Animation Syllabus

This semester I am revamping my Intro to Global Animation syllabus. I decided to reduce the reading load because I want students to have more time in practice-based activities. This is also the first time I will try to use a professional stop motion animation software, Dragonframe, for their animation project. Hopefully it will go smoothly.

I also would like to credit Mihaela Mihailova’s “An Anti-Racist Animation Syllabus” for listing animated features and shorts with protagonists of color and/or directed by PoC. Many of the films I use in my course are selected from her list.

Below is my updated syllabus. Leave comments if you have any suggestions as I may still be able to change some of the contents of the course schedule.

Global Video Games: Cultures, Aesthetics, Politics

Kicking off 2017 by drafting syllabus for my spring course on global video game cultures. Excited to teach this course for the third time.

I did a major overhaul of the material since there are several new works that came out recently, which I think should be included in the syllabus, like Philip Penix-Tadsen\’s Cultural Code, Mia Consalvo\’s Atari to Zelda, and Henry Lowood and Raiford Guins\’s edited volume, Debugging Game History.

You can check the draft here. Do share your feedback with me if you have any!

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