Personal website of Iskandar Izul Zulkarnain

Category: Student project

Screenshot from American Pharaoh

Global Video Games Spring 2025

Last spring I taught another iteration of Global Video Games class at HWS. I can say that it was a much better experience for both the students and me.

This time I used Construct as the game-making platform for the students to learn. The company behind it boasts that it is a game-making platform that requires no coding (not with AI though!). And to a certain extent it is true. My students were significantly less frustrated with Construct than with Godot platform that I used two years ago. However, with Construct they still need to understand the logic of programming and to follow the instruction in the correct order. Otherwise, bugs will be everywhere. Thankfully, Construct has a huge amount of resources for troubleshooting and experimenting with their platform, which was a huge help for my students. Another thing about Construct is that it is best for simple games. If you want complex games, then it is a very limited platform as one of my students found out.

Last spring was also the first time that all my students were able to realize their ideas into playable games, which I am quite happy about. One project that I want to highlight in this post is from my independent study student titled American Pharaoh. It is a thoughtful project about Islamophobia, stereotypes about Middle Eastern country, and being a person “in-between” two cultures. The student was inspired by Mike Yi Ren’s Twine/Unity game, Yellow Face, that we played as a class assignment. And I think he executed his ideas quite well in this game. Particularly the subtle changing of the environment mimicking the Yellow Face‘s game mechanic. This is also the student who complained about the limitation of Construct for creating complex games as his original vision was much more complicated than his final prototype.

You can play his prototype game here.

Two honorable mentions are Matching Madness, a card matching game about memorable landmarks/persons at HWS (featuring the voice of yours truly), and The Divide, a game about the unequal relationship between indie and AAA game industries.

Title screen of Matching Madness game

Screenshot from The Divide

Departure – Student\’s work

After taking a long hiatus, I decided to update this personal website with another student appreciation post. This one is an animation work by one of my students at HWS, Jack Harris. He made this work for his independent study in animation aesthetics. It was a bittersweet one for me (and perhaps for Jack as well) since he made this project during my last semester at HWS and also his senior year. The title says it all. Enjoy!

Intro to Global Animation: Students\’ Works

This is a student appreciation post.

Throughout the pandemic teaching classes has been especially hard and exhausting. I have experienced a variety of challenges and setbacks in teaching my courses that sometimes drained my soul and put me at the edge of frustration.

Thankfully, I always have several students who can make my day, and make me feel better about myself as a teacher. In this post I am going to feature several of the works by my students in Intro to Global Animation course at HWS.

These students have really made it easy for me to teach the materials with their intelligence, passion, critical insights, and creativity.

I have gotten permission to share their work here, so I am going to also share their identities. Do please share this post as widely as possible if you\’d like, because I would like their works to be acknowledged by the public.

Hamburger (Max Harris, H \’20)

Collaborative Animation Scene (Max Harris, H \’20)

Pixilation Exercise (Max Harris, H \’20)

Cutout Animation Exercise (Max Harris, H \’20)

Clay Animation Exercise (Max Harris, H \’20)

Pasta Con Le Sarde (Jack Harris, H\’21)

Collaborative Animation Scene (Jack Harris, H \’21)

Pixilation Exercise (Jack Harris, H \’21)

Cutout Animation Exercise (Jack Harris, H \’21)

Clay Animation Exercise (Jack Harris, H \’21)

It\’s Crunch Time (Maggie Bonomo, WS \’21)

Collaborative Animation Scene (Maggie Bonomo, WS \’21)

Cutout Animation Exercise (Maggie Bonomo, WS \’21)

The Lonely Flower (Sarah Smith, WS \’21)

Cutout Animation Exercise (Sarah Smith, WS \’21)

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