Personal website of Iskandar Izul Zulkarnain

Category: animation

Screenshot from American Pharaoh

Global Video Games Spring 2025

Last spring I taught another iteration of Global Video Games class at HWS. I can say that it was a much better experience for both the students and me.

This time I used Construct as the game-making platform for the students to learn. The company behind it boasts that it is a game-making platform that requires no coding (not with AI though!). And to a certain extent it is true. My students were significantly less frustrated with Construct than with Godot platform that I used two years ago. However, with Construct they still need to understand the logic of programming and to follow the instruction in the correct order. Otherwise, bugs will be everywhere. Thankfully, Construct has a huge amount of resources for troubleshooting and experimenting with their platform, which was a huge help for my students. Another thing about Construct is that it is best for simple games. If you want complex games, then it is a very limited platform as one of my students found out.

Last spring was also the first time that all my students were able to realize their ideas into playable games, which I am quite happy about. One project that I want to highlight in this post is from my independent study student titled American Pharaoh. It is a thoughtful project about Islamophobia, stereotypes about Middle Eastern country, and being a person “in-between” two cultures. The student was inspired by Mike Yi Ren’s Twine/Unity game, Yellow Face, that we played as a class assignment. And I think he executed his ideas quite well in this game. Particularly the subtle changing of the environment mimicking the Yellow Face‘s game mechanic. This is also the student who complained about the limitation of Construct for creating complex games as his original vision was much more complicated than his final prototype.

You can play his prototype game here.

Two honorable mentions are Matching Madness, a card matching game about memorable landmarks/persons at HWS (featuring the voice of yours truly), and The Divide, a game about the unequal relationship between indie and AAA game industries.

Title screen of Matching Madness game

Screenshot from The Divide
Polygon screenshot

Crunch Culture in Indonesian Video Game and Animation Industry

When I was doing my week-long residency at Georgia College, I came across a news report about a case of workplace exploitation and abuse in Indonesia. At first, I read it out of curiosity and then realized that it is perhaps related to crunch culture and exploitation that have been prevalent in the global video game industry.

The perpetrator, Brandoville Studios, also sounded familiar to me. I tried to remember when I first heard it. It turns out one of my former students at President University did an interview with a game designer who at the time worked at the company, for their thesis project. According to my student, Brandoville Studios had a reputable name in Indonesian video game and animation industry. They always had a strong presence at job fairs. And as a AAA game company, they also had worked with big clients such as Disney. So this is not just a case of a random Indonesian video game company.

This makes me wonder about how much of a norm crunch culture is in Indonesian video game and animation industry. The creative industry in Indonesia has developed rapidly in the last five or ten years. Many Indonesian game and animation studios, as well as individual artists and designers, have worked as subcontractors for big companies like EA, Disney, etc. And I am guessing that these studios and people probably have to sign NDAs for their clients. This is something that I will have to research further.

The case of Brandoville also makes me think about the recent unionization movement in video game industry, particularly in the US. World of Warcraft developers recently formed a union, the largest and most inclusive union at Blizzard. SAG-AFTRA is currently authorizing a video game strike in support of its video game worker members. In an ideal world, I would also like for this unionization movement to happen in Indonesian video game and animation industry. But Indonesia has a union culture that is distinct from the US or many other western countries. So I need to think more about this Brandoville Studios case and its ramification to Indonesian video game and animation industry.

In the meantime, if you are not familiar with crunch culture in video game industry, you can watch this episode from Hasan Minhaj\’s Patriot Act, which is a good intro to understand this problematic culture, that I always use it in my Global Video Games class.

Visiting Georgia College and State University

This coming week I will be visiting Georgia College and State University for a week. A friend of mine, Ruben Yepes, has invited me to participate in the Visiting Artists and Scholars Program organized by the Department of Art. I will be giving guest lectures about anime in Ruben\’s classes and a public talk about the history of Atari and dingdong under the Indonesian New Order regime. I am excited and honored for the opportunity.

Intro to Global Animation Syllabus

This semester I am revamping my Intro to Global Animation syllabus. I decided to reduce the reading load because I want students to have more time in practice-based activities. This is also the first time I will try to use a professional stop motion animation software, Dragonframe, for their animation project. Hopefully it will go smoothly.

I also would like to credit Mihaela Mihailova’s “An Anti-Racist Animation Syllabus” for listing animated features and shorts with protagonists of color and/or directed by PoC. Many of the films I use in my course are selected from her list.

Below is my updated syllabus. Leave comments if you have any suggestions as I may still be able to change some of the contents of the course schedule.

Departure – Student\’s work

After taking a long hiatus, I decided to update this personal website with another student appreciation post. This one is an animation work by one of my students at HWS, Jack Harris. He made this work for his independent study in animation aesthetics. It was a bittersweet one for me (and perhaps for Jack as well) since he made this project during my last semester at HWS and also his senior year. The title says it all. Enjoy!

Intro to Global Animation: Students\’ Works

This is a student appreciation post.

Throughout the pandemic teaching classes has been especially hard and exhausting. I have experienced a variety of challenges and setbacks in teaching my courses that sometimes drained my soul and put me at the edge of frustration.

Thankfully, I always have several students who can make my day, and make me feel better about myself as a teacher. In this post I am going to feature several of the works by my students in Intro to Global Animation course at HWS.

These students have really made it easy for me to teach the materials with their intelligence, passion, critical insights, and creativity.

I have gotten permission to share their work here, so I am going to also share their identities. Do please share this post as widely as possible if you\’d like, because I would like their works to be acknowledged by the public.

Hamburger (Max Harris, H \’20)

Collaborative Animation Scene (Max Harris, H \’20)

Pixilation Exercise (Max Harris, H \’20)

Cutout Animation Exercise (Max Harris, H \’20)

Clay Animation Exercise (Max Harris, H \’20)

Pasta Con Le Sarde (Jack Harris, H\’21)

Collaborative Animation Scene (Jack Harris, H \’21)

Pixilation Exercise (Jack Harris, H \’21)

Cutout Animation Exercise (Jack Harris, H \’21)

Clay Animation Exercise (Jack Harris, H \’21)

It\’s Crunch Time (Maggie Bonomo, WS \’21)

Collaborative Animation Scene (Maggie Bonomo, WS \’21)

Cutout Animation Exercise (Maggie Bonomo, WS \’21)

The Lonely Flower (Sarah Smith, WS \’21)

Cutout Animation Exercise (Sarah Smith, WS \’21)

Anna

Aesthetics of Animation: Student\’s Independent Study

The pandemic has been hard for me, both physically and mentally. That is why I took a long hiatus from posting here (not that I was diligent in posting before the pandemic).

Now that it seems likely we have to live with Covid-19 forever, I have to start posting again in this site, mainly to keep my sanity. So my plan is to revisit things that I have done since the beginning of pandemic in a linear fashion and post it here perhaps once or twice a week.

I want to start by featuring an animated work by one of my students who recently graduated. She is a highly talented student who is full of creativity and intelligence. She always tries to push her limits in everything that she does and I really miss having her in my classes.

The work below is from her independent study with me on the aesthetics of animation. She made a short and moving animation about living in isolation titled Anna. I think her film fittingly reflects the mood of many us living under the pandemic.

Phenakistoscope Workshop

My Intro to Global Animation class did a DIY phenakistoscope workshop this week. My students seemed to enjoy it and they made some creative phenakistoscopes as well.

Student Project-Intro to Global Animation 2019

After a long hiatus due to unexpected life events, I have decided to revive this personal website. Hopefully this time it will be updated regularly.

To kick off, I would like to share (with permission) these two student stop motion projects from my Intro to Global Animation course that I just taught last spring.

I have been teaching this course for three years now and have to admit that the last iteration may be the most enjoyable to teach yet. I had a good group of students who were very active and attentive. In general, they also did a good job with their final project. The two projects that I’m featuring here are the ones that stand out for me the most.

The first project is called Media Pressures. It’s a critique of our contemporary social media culture and its attention economy. This one is technically the most polished compared to the other projects in the class although I made comment to the group that their stop motion would be much better with music soundtrack.

The second one is called Old Town Road. Story-wise, it plays with the usual western movie trope. What I like about this stop motion project is because the students who made this tried to apply what they have learned about the concepts of “limited animation” and “cartoon physics,” and I think they quite nailed it. Plus, it’s also sort of a reimagination of Lil Nas X’s song 🙂

PS. I had to upload my students’ videos to Youtube since Vimeo is (still) blocked in my home country, hence the downgraded quality. Once I am back in the States, I will switch them with the version on Vimeo.

Student Project – Intro to Global Animation

Last Fall, I designed and taught a new course called Introduction to Global Animation for the Media and Society Program at Hobart and William Smith Colleges. It was a rewarding experience for both my students and I. We explored the history and practices of animation not only in the centers of global animation industry such as US and Japan, but also in places like Russia, China, and Iran. Through various case studies, we considered how local, national, regional, and transnational perspectives contribute to the historical trajectory of animation at a global scale.

In addition, to couple the writing assignments and exams, I asked the students to do a final group project creating a short stop motion animation covering one of the topics that we studied throughout the semester. At the end of the semester, many of them admitted that they gain a deeper knowledge about different aspects of global animation culture and that they really enjoyed the process of creating stop motion animation. I can\’t say it enough that I am really proud of the overall students\’ engagement in this class. Below is one of the best projects from the class, which discusses the historical role of women in animation industry. The title of the project is \”The Dream of Feminine Aesthetic in Animation.\” Enjoy!

The Dream of Feminine Aesthetic in Animation-Student Project from iskandar zulkarnain on Vimeo.

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